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Isometric camera with Spritemanager

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I followed the answer given [here][1], but I'm facing the problem that when I try to move around my **Character**, it disappears. I tried setting the **Far** setting to a high value (**10000**) and yet it helps, the **Character** is still hidden when I scroll far away. These are my settings: **Hierarchy window** ![http://i.imgur.com/ZLxq6.png][4] **Camera Target** ![alt text][2] **Main Camera** ![http://i.imgur.com/p3Han.png][3] And I'm just copying and pasting the character position on the **CameraTarget** object. // This is Character.Update void Update () { // [...] cameraTarget.transform.position = gameObject.transform.position; } I will provide a video if this seems harder to see. Thanks for reading! [1]: http://answers.unity3d.com/questions/12027/how-to-do-a-camera-that-is-top-downisometric.html [2]: http://i.imgur.com/ISyAj.png [3]: http://i.imgur.com/p3Han.png [4]: http://i.imgur.com/ZLxq6.png

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