I followed the answer given [here][1], but I'm facing the problem that when I try to move around my **Character**, it disappears.
I tried setting the **Far** setting to a high value (**10000**) and yet it helps, the **Character** is still hidden when I scroll far away.
These are my settings:
**Hierarchy window**
![http://i.imgur.com/ZLxq6.png][4]
**Camera Target**
![alt text][2]
**Main Camera**
![http://i.imgur.com/p3Han.png][3]
And I'm just copying and pasting the character position on the **CameraTarget** object.
// This is Character.Update
void Update () {
// [...]
cameraTarget.transform.position = gameObject.transform.position;
}
I will provide a video if this seems harder to see.
Thanks for reading!
[1]: http://answers.unity3d.com/questions/12027/how-to-do-a-camera-that-is-top-downisometric.html
[2]: http://i.imgur.com/ISyAj.png
[3]: http://i.imgur.com/p3Han.png
[4]: http://i.imgur.com/ZLxq6.png
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