I'm aware of **Object.FindObjectsOfType**, but as far as I know, it only finds built-in types (Material, RigidBody, etc). If not, how can I make to find all objects instances of my owm prefab?
I'm also aware of **GameObject.FindGameObjectsWithTag**, but I'm trying to find an alternative.
If it helps, I want to find it during **Edit Mode**.
Thanks!
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