I have
worldRay = HandleUtility.GUIPointToWorldRay(current.mousePosition);
On my **OnSceneGUI** function. How can I get the intersection point of the mouse with the ZX plane? The plane isn't there, it extends virtually to the infinite.
I tried
worldRay.GetPoint(0f);
And it works great if I use the **Top** camera, but if I move the camera a little the value is inconsistent.
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