- We have the **[FileUtil][1]** class
that lets you do move, copy, delete
operations over files or directories.
- We have the **[AssetDatabase][2]**
class that lets you create a new
folder.
- Is there any class that lets you check if a folder exists? Or should I use C# [**Directory.Exists**][3]?
[1]: http://unity3d.com/support/documentation/ScriptReference/FileUtil.html
[2]: http://unity3d.com/support/documentation/ScriptReference/AssetDatabase.html
[3]: http://msdn.microsoft.com/en-us/library/system.io.directory.exists.aspx
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