Basically, I need a **[AssetDatabase.Refresh][1]** but which refresh a single Asset.
I'm editing an asset with an EditorWindow component, and to reflect the changes I'm calling **AssetDatabase.Refresh**, but it takes too long.
Is there any way I can do the same thing as when you right-click an asset and then *Refresh*?
[1]: http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.Refresh.html
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