I have a **GameObject** that contains a *child* **GameObject** (which has the mesh information).
Whenever I select the visible **GameObject**, the *child* is automatically selected, but I want the *parent* to be the one being selected.
Why I'm doing that instead of directly using the *child* object is because I don't like the **MeshFilter** and **MeshRenderer** components being visible. The parent **GameObject** has none of those scripts. So, I want to **hide** information.
If that isn't possible, is there a way to attach *mesh* information to a **GameObject** without using the **MeshFilter** component?
![alt text][1]
[1]: http://i.imgur.com/WfY9q.png
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